
Just becomes very tricky to handle properly. You have to know the length of fights and change everything based on your party composition and whether you have certain cooldowns available (mainly, innervate/mana tide). Sure, everyone says just do "x" and you'll be fine. Then once you're in a raid, rotations are incredibly tricky. It becomes a very difficult job to balance your casting mp5 with your damage. Haste is such a sensitive thing to change for an arcane mages (not to mention that once bloodlust is popped, haste becomes nearly worthless) and so is everything else. Unlike fire mages which simply stack spell damage and then haste, arcane mages have to balance everything with their mana pool. Neither, I would say, are the hardest PvE class to play. But it's still not the hardest thing in raiding at all. Keeping the water familiar up and alive as much as possible isn't easy at all. While the rotation is simple, managing cooldowns for frost is much more difficult. While mana management can become a problem, the rotation is so simple that watching your mana should simply become a by-product of following good rotation.įor frost. And, despite what most mages say, deep fire (2/48/11 or 10/48/3) is ridiculously easy. To be honest, I've raided with all 3 talent trees. For a mage to win demands perfection and luck. If the warrior gets two swings in after the intercept, we almost definitely just lost. There's no "Oh, yay, my heal crit." for mages. Every single mistake a mage makes is permanent. Why? Lowest armor and absolutely no safety rope. However, that really doesn't make it untrue.įirstly, mages are THE HARDEST class to play in arena. To say that a mage is the hardest class to play is slightly arrogant. I'm sure most people have tons and tons of reasons why -their- class is the hardest to play. This is a rather difficult question to answer. so arcane mage, despite its huge arsenal and amount of cooldowns to keep track of, is actually very easy for me to play. if you are able to do that surely and without fail you should be deemed a master of your class.Īs for me, a long-time RPG player, i've always been the sorcerer/wizard/mage class-type player. Wow's playstyle is simply knowing what spells are for what situations. a good player with semi-good gear can, most of the time, outperform a mediocre player with the same class and spec in good gear. it is always who's behind the keyboard, not the class or spec itself. they have chances to stun through talents, and frost mages are getting a 5 second stun in wotlk, furthering their pvp ability.Īll i can say is, for most wow players, some classes will seem easier than others. they have a great number of instacast spells to prevent getting locked down. they have hard hitting spells that can kill low resil opponents very fast. however they have counterspell to counter healers that they fight, arcane mages have slow and frost mages have ice barrier, they have frost nova and blink to help get away from melee, they have sheep to keep the opponent controlled. Mages, for example, are the squishiest clothies and have no heal spell whatsoever (priests can heal and warlocks can drain life). every class has its advantages and disadvantages, and each class has spells to help minimize its disadvantages.

a lot more itemization and talents, and definitely a lot more spells and abilities. The game in its current state is a lot more balance than pre-BC. you might even stay out of form and off heal when the MT healer has died and the boss is at 1-2%. you pop out for barkskin + tranquility because your party just took a heavy shadowbolt volley and healers are low on mana. you stop dpsing to innervate an oom priest. you pop out a battle rez a healer who has fallen early.

you go bear form to grab a mob off a squishy, you go cat form to dps while not needed to tank or heal. most of the time the problem is simply, the class doesn't fit you.Īs a feral druid in raids, you are your group/raid's keeper. Actually you can argue that about a lot of classes.
